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Uncommon Ancestries and Heritages

A tengu is unremarkable in the Shackles but a rarity elsewhere — this book's new ancestries stay uncommon, worth a session-zero talk.

common

Parent page Chapter 1: Ancestries & Backgrounds

Each new ancestry in this book is uncommon. Though uncommon elements of the game are usually acquired during play, you choose your ancestry and heritage at the beginning of the game. This means you should talk to your group and GM about which uncommon ancestries and heritages make sense for the story. In the piratical Shackles, tengus are a regular sight. But they're even more common in the eastern continent of Tian Xia, where halflings and dwarves are uncommon! Even if your chosen ancestry isn't particularly common in the area where the story takes place, most times you can work with your GM and the other players to find a great way to incorporate that character into the narrative. For these options, the uncommon trait just means you should take that extra step to talk about it first.

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