Cult Terms
Parent page Cult Statistics
Parent page Cult Statistics
These rules use a handful of terms for tracking a cult’s strength and status.
Control Check: This is a flat check that determines how successfully the PCs managed their cult.
Cult Phase: Like a combat round, this is the sequence of decisions, events, and checks that a cult performs over a given time period—typically once or twice per level.
Fervor: This tracks the cult’s enthusiasm, which can empower the cult but make it harder to control.
Mantle: This is the role a PC plays in the cult’s pantheon, granting the PC bonuses toward specific actions.
Miracle: While adventuring, these are deeds a PC might perform that further inspire their cult. At the end of a cult phase, each PC who performed at least one miracle befitting their mantle can increase the cult’s Fervor Point or Recruitment Point total by 1.