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Cult Terms

A cult's health hinges on tracked terms like fervor, mantle, and miracle, giving a GM vocabulary to adjudicate devotion between sessions.

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Parent page Cult Statistics

These rules use a handful of terms for tracking a cult’s strength and status.

Control Check: This is a flat check that determines how successfully the PCs managed their cult.

Cult Phase: Like a combat round, this is the sequence of decisions, events, and checks that a cult performs over a given time period—typically once or twice per level.

Fervor: This tracks the cult’s enthusiasm, which can empower the cult but make it harder to control.

Mantle: This is the role a PC plays in the cult’s pantheon, granting the PC bonuses toward specific actions.

Miracle: While adventuring, these are deeds a PC might perform that further inspire their cult. At the end of a cult phase, each PC who performed at least one miracle befitting their mantle can increase the cult’s Fervor Point or Recruitment Point total by 1.

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