Cult Phase
Running a PC-led cult moves through six steps a phase: an event, an agenda, worship, adventuring, and tallying the fervor and size changes.
Parent page Cult Statistics
The cult phase is broken into the following steps, with more information about the activities and other steps detailed over the following pages.
1–Events: The GM randomly determines a special event or condition that affects the rest of the cult phase.
2–Set Agenda: The PCs decide what activities they and their cult will perform during the cult phase.
3–Assist and Worship: Resolve the effects of the Assist Pantheon and Oversee Rites activities.
4–Go Adventuring: The PCs resume their adventures as the cult works in the background. Several cult activities might be resolved during gameplay.
5–Resolve Activities: The players attempt checks and resolve any remaining activities at the end of the cult phase.
6–Apply Effects: Make any changes to the cult’s Fervor, Size, and other statistics based on the PCs’ actions.
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