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Conditions

A quick-reference index of status conditions like blinded, clumsy, and dying, so a GM can look up an effect mid-scene without the appendix.

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Parent page Effects

Some effects apply conditions to a creature or item. These change your state of being in some way. Conditions are persistent, lasting until the stated duration ends, the condition is removed, or terms dictated in the condition cause it to end. Full rules appear in the Conditions Appendix.

Blinded: You're unable to see. Broken: This item can't be used for its normal function until repaired. Clumsy: You can't move as easily or gracefully as usual. Concealed: Fog or similar obscuration makes you difficult to see and target. Confused: You attack indiscriminately. Controlled: Another creature determines your actions. Dazzled: Everything is concealed to you. Deafened: You're unable to hear. Doomed: With your soul in peril, you are now closer to death. Drained: Blood loss or something similar has leached your vitality. Dying:

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