Privateer Captain
A sea-raiding captain commands crew and current alike, calling storm and tide to back up a ready rapier.
A sea-raider who commands both crew and current, blending blade-work with borrowed divine power. The privateer captain calls on storm and tide as readily as they level a rapier, ruling their deck through fear and favor alike.
Divine Prepared Spells DC 30
- Cantrips (6th) Chill Touch, Detect Magic, Know Direction, Light, Shield
- 1st Air Bubble, Bane, Gust of Wind
- 2nd Faerie Fire, Resist Energy, Water Walk
- 3rd Blindness, Dispel Magic
- 4th Freedom of Movement, Silence, Water Breathing (already cast)
- 5th Breath of Life, Control Water, See Invisibility (already cast)
- 6th Blade Barrier, Harm (×4), Repulsion
Level 11
Perception +21 · Senses _see invisibility_ · Languages Aquan, Common · Skills Acrobatics +20, Athletics +17, Deception +21, Religion +23, Sailing Lore +19, Thievery +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +3 | +0 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +19 | +20 | +23 |
HP 175
Speed 25 feet
Actions
- Melee Rapier [Single Action] +21 (deadly 1d8, Magical, Disarm), Damage 2d6+5 piercing
- Ranged Crossbow [Single Action] +21 (range 120 ft, Magical, reload 1), Damage 1d8+5 piercing
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