Mantis Keeper
A leshy scythe hums with acid and sound, backed by a primal spell list deep enough to wall off a battlefield or end a life outright.
The Mantis Keeper tends a poisoned garden of magic, wielding a scythe that hums with acid and sound and a primal arsenal deep enough to wall off the battlefield or end a life outright.
It has +1 status vs. poison.
In play
Primal Prepared Spells DC 38, attack +30
- Cantrips (9th) Detect Magic, Electric Arc, Guidance, Stabilize, Tangle Vine
- 1st Charm, Gust of Wind, Heal
- 2nd Animal Messenger, Entangling Flora, Revealing Light
- 3rd Blindness, Haste, Slow
- 4th Fly, Resist Energy, Unfettered Movement
- 5th Heal, Wall of Stone, Wall of Thorns
- 6th Cursed Metamorphosis, Petrify, Truesight
- 7th Chain Lightning, Execute, Regenerate
- 8th Dispel Magic, Heal, Lightning Bolt
- 9th Implosion, Massacre
Level 17
Perception +31 · Senses low-light vision · Languages Aklo, Common, Diabolic, Elven, Fey, Wildsong · Skills Acrobatics +29, Athletics +29, Nature +33, Religion +31, Survival +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +1 | +2 | +6 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +26 | +29 | +31 |
HP 318 · Resistances poison 8
Speed 25 feet
Actions
- Melee ; verdant scythe [Single Action] +31 (deadly d10, Magical, Trip), Damage 3d10+12 slashing plus 1d6 acid plus 1d6 sonic
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