Enchanting Ritualist
A solitary, capricious spellcaster lures visitors into an aura of blissful contentment, sapping the will to do anything but rest.
Possessing great stores of knowledge on mental magic and rituals, enchanting ritualists can also be solitary and capricious, tricking and transforming their visitors. The GM can change the selection of rituals this NPC knows freely, choosing any rituals of 9th rank or lower.
In play
Aura of Contentment (aura, emotion, incapacitation, mental, occult) 30 feet. A creature that enters or starts its turn in the aura must succeed at a DC 38 Will save or lose the desire to do anything except rest and relax. Hostile actions taken against creatures affected by the aura end the effect.
Level 18
Perception +31 · Languages Common, Diabolic, Empyrean, Fey · Skills Arcana +34, Diplomacy +31, Deception +35, Nature +34, Occultism +36, Religion +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | +6 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +27 | +28 | +33 |
HP 320 · Resistances mental 20
Speed 25 feet
Actions
- Melee Club [Single Action] +30 (Magical), Damage 3d6+12 bludgeoning plus 2d6 mental
- Melee Fist [Single Action] +28 (Agile, Magical, Nonlethal, Unarmed), Damage 1d4+12 bludgeoning plus 2d6 mental
- Ranged Enchanting wisps [Single Action] +30 (range 100 ft, Magical, Mental), Damage 9d6 mental
- Ranged Club [Single Action] +28 (Magical, thrown 10 feet), Damage 3d6+12 bludgeoning plus 2d6 mental