Enchanting Ritualist
Possessing great stores of knowledge on mental magic and rituals, enchanting ritualists can also be solitary and capricious, tricking and transforming their…
- AC
- 40
- HP
- 320
- Perc
- +31
- Fort
- +27
- Ref
- +28
- Will
- +33
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +6
- WIS
- +6
- CHA
- +8
- club +30 3d6+12 bludgeoning
- fist +28 1d4+12 bludgeoning
- enchanting wisps +30 9d6 mental 100 ft
- club +28 3d6+12 bludgeoning
- AC
- 40
- HP
- 320
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- +6
- WIS
- +6
- CHA
- +8
Possessing great stores of knowledge on mental magic and rituals, enchanting ritualists can also be solitary and capricious, tricking and transforming their visitors. The GM can change the selection of rituals this NPC knows freely, choosing any rituals of 9th rank or lower.
AC 40
Fort +27
Ref +28
Will +33
HP 320
Aura of Contentment (aura, emotion, incapacitation, mental, occult) 30 feet. A creature that enters or starts its turn in the aura must succeed at a DC 38 Will save or lose the desire to do anything except rest and relax. Hostile actions taken against creatures affected by the aura end the effect.