Spirit Binder
Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.
- AC
- 28
- HP
- 175
- Perc
- +20
- Fort
- +19
- Ref
- +19
- Will
- +24
- STR
- +1
- DEX
- +3
- CON
- +3
- INT
- +5
- WIS
- +4
- CHA
- +6
- ghost claw +19 2d10+6 slashing
- spirit pitch +19 3d6 spirit 60 ft
- AC
- 28
- HP
- 175
- STR
- +1
- DEX
- +3
- CON
- +3
- INT
- +5
- WIS
- +4
- CHA
- +6
Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.
AC 28
Fort +19
Ref +19
Will +24
HP 175
Haunting Spirits (aura, occult, spirit) 30 feet. The spirits bound by a spirit binder swirl around, lashing out at their foes. An enemy that enters or starts its turn in the aura must succeed at a DC 27 Will save or take 3d6 spirit damage and be frightened 1 (double damage and frightened 2 on a critical failure).
Speed 25 feet
Melee
[Single Action]
ghost claw +19 (Finesse, Magical, Spirit, Unarmed),
Damage 2d10+6 slashing plus 2d6 spirit
Ranged
[Two Actions]
spirit pitch +19 (Magical, range increment 60 feet, Spirit),
Damage 3d6 spirit plus 2d6 persistent spirit