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Spirit Binder

Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.

commonHumanHumanoid
Lvl 11HumanHumanoid
AC
28
HP
175
Perc
+20
Fort
+19
Ref
+19
Will
+24
STR
+1
DEX
+3
CON
+3
INT
+5
WIS
+4
CHA
+6
Speed25 ft
Actions
  • ghost claw +19 2d10+6 slashing
  • spirit pitch +19 3d6 spirit 60 ft
AC
28
HP
175
STR
+1
DEX
+3
CON
+3
INT
+5
WIS
+4
CHA
+6

Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.

AC 28

Fort +19

Ref +19

Will +24

HP 175

Haunting Spirits (aura, occult, spirit) 30 feet. The spirits bound by a spirit binder swirl around, lashing out at their foes. An enemy that enters or starts its turn in the aura must succeed at a DC 27 Will save or take 3d6 spirit damage and be frightened 1 (double damage and frightened 2 on a critical failure).

Speed 25 feet

Melee

[Single Action]

ghost claw +19 (Finesse, Magical, Spirit, Unarmed),

Damage 2d10+6 slashing plus 2d6 spirit

Ranged

[Two Actions]

spirit pitch +19 (Magical, range increment 60 feet, Spirit),

Damage 3d6 spirit plus 2d6 persistent spirit