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High Roller

Those with a particular mastery over luck can make a living through games of chance as professional gamblers.

commonHumanHumanoid
Lvl 11HumanHumanoid
AC
30
HP
150
Perc
+22
Fort
+17
Ref
+24
Will
+22
STR
+1
DEX
+5
CON
+0
INT
+2
WIS
+3
CHA
+5
Speed25 ft
Actions
  • rapier +23 2d6+11 piercing
  • fist +22 1d4+11 bludgeoning
  • card +23 2d4+11 slashing
  • card +23 2d4+11 slashing
AC
30
HP
150
STR
+1
DEX
+5
CON
+0
INT
+2
WIS
+3
CHA
+5

Those with a particular mastery over luck can make a living through games of chance as professional gamblers.

AC 30

Fort +17

Ref +24

Will +22

HP 150

Tip the Scales [Reaction] (divine, fortune) Trigger A creature the high roller is observing critically fails a check; Effect The high roller picks up on luck that others dropped. They roll twice on their next d20 roll before the end of their next turn and take the better result.

Speed 25 feet

Melee

[Single Action]

rapier +23 (deadly d8, Disarm, Finesse, Magical),

Damage 2d6+11 piercing

Melee

[Single Action]

fist +22 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+11 bludgeoning

Melee

[Single Action]

card +23 (Agile, Finesse),

Damage 2d4+11 slashing