High Roller
Those with a particular mastery over luck can make a living through games of chance as professional gamblers.
- AC
- 30
- HP
- 150
- Perc
- +22
- Fort
- +17
- Ref
- +24
- Will
- +22
- STR
- +1
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +5
- rapier +23 2d6+11 piercing
- fist +22 1d4+11 bludgeoning
- card +23 2d4+11 slashing
- card +23 2d4+11 slashing
- AC
- 30
- HP
- 150
- STR
- +1
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +5
Those with a particular mastery over luck can make a living through games of chance as professional gamblers.
AC 30
Fort +17
Ref +24
Will +22
HP 150
Tip the Scales [Reaction] (divine, fortune) Trigger A creature the high roller is observing critically fails a check; Effect The high roller picks up on luck that others dropped. They roll twice on their next d20 roll before the end of their next turn and take the better result.
Speed 25 feet
Melee
[Single Action]
rapier +23 (deadly d8, Disarm, Finesse, Magical),
Damage 2d6+11 piercing
Melee
[Single Action]
fist +22 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+11 bludgeoning
Melee
[Single Action]
card +23 (Agile, Finesse),
Damage 2d4+11 slashing