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Expedition Leader

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time…

commonHumanHumanoid
Lvl 9HumanHumanoid
AC
27
HP
160
Perc
+21
Fort
+21
Ref
+18
Will
+15
STR
+4
DEX
+2
CON
+4
INT
+2
WIS
+3
CHA
+0
Speed25 ft
Actions
  • machete +21 2d6+10 slashing
  • fist +20 1d4+10 bludgeoning
  • shortbow +19 1d6+6 piercing 60 ft
AC
27
HP
160
STR
+4
DEX
+2
CON
+4
INT
+2
WIS
+3
CHA
+0

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.

AC 27

Fort +21

Ref +18

Will +15

HP 160

Reactive Strike [Reaction]

Memories of Expeditions Past [Reaction] Frequency once per day; Trigger The expedition leader fails a Survival check; Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.

Speed 25 feet

Melee

[Single Action]

machete +21 (deadly d8, Magical, Sweep),

Damage 2d6+10 slashing