Expedition Leader
A level-headed expedition leader makes snap calls under pressure, drawing on hard-won field experience to salvage a failed judgment call.
Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.
In play
Reactive Strike [Reaction]
Memories of Expeditions Past [Reaction] Frequency once per day; Trigger The expedition leader fails a Survival check; Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.
Level 9
Perception +21 · Languages Common, Erutaki, Skald, Tien, Varki · Skills Acrobatics +20, Athletics +20, Diplomacy +18, Nature +19, Scouting Lore +21, Survival +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | +2 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +21 | +18 | +15 |
HP 160
Speed 25 feet
Actions
- Melee Machete [Single Action] +21 (deadly d8, Magical, Sweep), Damage 2d6+10 slashing
- Melee Fist [Single Action] +20 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
- Ranged Shortbow [Single Action] +19 (range 60 ft, deadly d10), Damage 1d6+6 piercing
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