Expedition Leader
Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time…
- AC
- 27
- HP
- 160
- Perc
- +21
- Fort
- +21
- Ref
- +18
- Will
- +15
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +0
- machete +21 2d6+10 slashing
- fist +20 1d4+10 bludgeoning
- shortbow +19 1d6+6 piercing 60 ft
- AC
- 27
- HP
- 160
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +0
Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.
AC 27
Fort +21
Ref +18
Will +15
HP 160
Reactive Strike [Reaction]
Memories of Expeditions Past [Reaction] Frequency once per day; Trigger The expedition leader fails a Survival check; Effect The expedition leader rethinks their choices based on prior experience. The degree of success increases by one step, from critical failure to failure or from failure to success.
Speed 25 feet
Melee
[Single Action]
machete +21 (deadly d8, Magical, Sweep),
Damage 2d6+10 slashing