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Arrester Squadron

These guards have been extensively trained to perform complex maneuvers together.

commonHumanHumanoidTroop
Lvl 8HumanHumanoidTroop
AC
27
HP
135
Perc
+17
Fort
+18
Ref
+13
Will
+17
STR
+6
DEX
+1
CON
+4
INT
+0
WIS
+3
CHA
+2
Speed25 ft
AC
27
HP
135
STR
+6
DEX
+1
CON
+4
INT
+0
WIS
+3
CHA
+2

These guards have been extensively trained to perform complex maneuvers together. They are sent to capture accused criminals believed to be especially dangerous (whether due to their own abilities or due to their allies).

AC 27

Fort +18

Ref +13

Will +17

HP 135

(4 segments)

Troop Defenses

Speed 25 feet; troop movement

Coordinated Step [Single Action] The arrester squadron Steps twice.

Fire Longbows! [Two Actions] The arrester squadron fire a coordinated volley with their longbows against each enemy in a 10-foot burst within 150 feet that deals 3d8 piercing damage with a DC 23 basic Reflex save. When the arresters are reduced to 2 or fewer segments, this area decreases to a 5-foot burst.