Arrester Squadron
A drilled troop of four guards moves and strikes as a single body, sent after criminals judged too dangerous to take alone.
These guards have been extensively trained to perform complex maneuvers together. They are sent to capture accused criminals believed to be especially dangerous (whether due to their own abilities or due to their allies).
The squadron fights as a troop of four segments, moving and firing as one body.
In play
Coordinated Step [Single Action] The arrester squadron Steps twice.
Fire Longbows! [Two Actions] The arrester squadron fire a coordinated volley with their longbows against each enemy in a 10-foot burst within 150 feet that deals 3d8 piercing damage with a DC 23 basic Reflex save. When the arresters are reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
Level 8
Perception +17 · Languages Common · Skills Athletics +18, Intimidation +16, Settlement Lore +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +4 | +0 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +17 |
HP 135 · Weaknesses area damage 10, splash damage 10
Speed 25 feet; troop movement
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