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NPCs

Tripkee Fiend Keeper

Tripkees have a technique for dealing with unholy threats that has been passed down through the generations.

commonHumanoidTripkee
Lvl 7HumanoidTripkee
AC
25
HP
125
Perc
+18
Fort
+12
Ref
+15
Will
+18
STR
+2
DEX
+3
CON
+2
INT
+1
WIS
+4
CHA
+1
Speed25 ft, climb 20 ft
Actions
  • cruuk +14 1d6+5 bludgeoning
  • fist +16 1d4+5 bludgeoning
  • cruuk +17 1d6+5 bludgeoning
AC
25
HP
125
STR
+2
DEX
+3
CON
+2
INT
+1
WIS
+4
CHA
+1

Tripkees have a technique for dealing with unholy threats that has been passed down through the generations. A fiend keeper can absorb unholy spirits into their body before those entities can cause trouble for their kin.

AC 25

Fort +12

Ref +15

Will +18

HP 125

Speed 25 feet, climb 20 feet; forest passage

Melee

[Single Action]

cruuk +14 (Magical, Shove),

Damage 1d6+5 bludgeoning

Melee

[Single Action]

fist +16 (Agile, Finesse, Nonlethal),

Damage 1d4+5 bludgeoning

Ranged

[Single Action]

cruuk +17 (Magical, thrown 30 feet),

Damage 1d6+5 bludgeoning

Bounce Cruuk [Two Actions] The tripkee fiend keeper makes a ranged Strike with their cruuk against a target within 30 feet.