Tripkee Fiend Keeper
A tripkee spirit-warden draws unholy entities into their own body for safekeeping while hurling a hooked club that flies back to hand.
Tripkees have a technique for dealing with unholy threats that has been passed down through the generations. A fiend keeper can absorb unholy spirits into their body before those entities can cause trouble for their kin.
They move through the trees by forest passage, and fight with the cruuk — a hooked throwing club they hurl, recall, and hurl again.
In play
Bounce Cruuk [Two Actions] The tripkee fiend keeper makes a ranged Strike with their cruuk against a target within 30 feet.
Level 7
Perception +18 · Senses low-light vision · Languages Chthonian, Common, Diabolic, Tripkee · Skills Acrobatics +17, Athletics +13, Nature +16, Religion +16, Stealth +17, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +2 | +1 | +4 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +12 | +15 | +18 |
HP 125
Speed 25 feet, climb 20 feet; forest passage
Actions
- Melee Cruuk [Single Action] +14 (Magical, Shove), Damage 1d6+5 bludgeoning
- Melee Fist [Single Action] +16 (Agile, Finesse, Nonlethal), Damage 1d4+5 bludgeoning
- Ranged Cruuk [Single Action] +17 (Magical, thrown 30 feet), Damage 1d6+5 bludgeoning