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Sorted A-ZNPCs
Mixed Martial Artist
These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.
commonHumanHumanoid
Lvl 7HumanHumanoid
- AC
- 24
- HP
- 130
- Perc
- +15
- Fort
- +18
- Ref
- +15
- Will
- +12
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +1
Speed35 ft
Actions
- fist +16 1d8+6 bludgeoning
- AC
- 24
- HP
- 130
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +1
These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.
AC 24
Fort +18
Ref +15
Will +12
HP 130
Speed 35 feet
Melee
[Single Action]
fist +16 (Agile, Magical, Nonlethal, Unarmed),
Damage 1d8+6 bludgeoning
Powerful Fists The martial artist's fist Strikes don't take penalties when making lethal attacks.
Stance Shift [Single Action] (Stance) The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes.