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Kholo Outrider

Many kholo packs are semi-nomadic, staying in one place until they're pushed out by others, or the local resources begin to grow sparse.

commonHumanoidKholo
Lvl 7HumanoidKholo
AC
25
HP
120
Perc
+18
Fort
+14
Ref
+18
Will
+13
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
+3
CHA
+0
Speed30 ft
Actions
  • hatchet +19 1d6+7 slashing
  • jaws +18 1d6+7 piercing
  • hatchet +17 1d6+7 slashing
  • composite shortbow +17 1d6+5 piercing 60 ft
AC
25
HP
120
STR
+4
DEX
+3
CON
+2
INT
+1
WIS
+3
CHA
+0

Many kholo packs are semi-nomadic, staying in one place until they're pushed out by others, or the local resources begin to grow sparse. Before moving the pack elsewhere, the leaders send out a single kholo to blaze a trail and ensure a safe route to their next destination.

AC 25

Fort +14

Ref +18

Will +13

HP 120

Reactive Strike [Reaction]

Speed 30 feet

Melee

[Single Action]

hatchet +19 (Agile, Magical, Sweep),

Damage 1d6+7 slashing

Melee

[Single Action]

jaws +18,

Damage 1d6+7 piercing

Ranged

[Single Action]

hatchet +17 (Agile, Magical, Sweep, thrown 10 feet),

Damage 1d6+7 slashing