/
Showing0entries
Sorted A-ZNPCs
Kholo Outrider
Many kholo packs are semi-nomadic, staying in one place until they're pushed out by others, or the local resources begin to grow sparse.
commonHumanoidKholo
Lvl 7HumanoidKholo
- AC
- 25
- HP
- 120
- Perc
- +18
- Fort
- +14
- Ref
- +18
- Will
- +13
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +0
Speed30 ft
Actions
- hatchet +19 1d6+7 slashing
- jaws +18 1d6+7 piercing
- hatchet +17 1d6+7 slashing
- composite shortbow +17 1d6+5 piercing 60 ft
- AC
- 25
- HP
- 120
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +1
- WIS
- +3
- CHA
- +0
Many kholo packs are semi-nomadic, staying in one place until they're pushed out by others, or the local resources begin to grow sparse. Before moving the pack elsewhere, the leaders send out a single kholo to blaze a trail and ensure a safe route to their next destination.
AC 25
Fort +14
Ref +18
Will +13
HP 120
Reactive Strike [Reaction]
Speed 30 feet
Melee
[Single Action]
hatchet +19 (Agile, Magical, Sweep),
Damage 1d6+7 slashing
Melee
[Single Action]
jaws +18,
Damage 1d6+7 piercing
Ranged
[Single Action]
hatchet +17 (Agile, Magical, Sweep, thrown 10 feet),
Damage 1d6+7 slashing