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Reckless Scientist

It's the reckless scientist's job to break the rules of reality, no matter the cost.

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
23
HP
95
Perc
+12
Fort
+16
Ref
+14
Will
+10
STR
+1
DEX
+4
CON
+4
INT
+4
WIS
+2
CHA
-1
Speed25 ft
Actions
  • sickle +17 1d4+7 slashing
  • fist +16 1d4+7 bludgeoning
  • alchemical grenade +16 2d6 acid, cold, or fire 20 ft
AC
23
HP
95
STR
+1
DEX
+4
CON
+4
INT
+4
WIS
+2
CHA
-1

It's the reckless scientist's job to break the rules of reality, no matter the cost.

AC 23

Fort +16

Ref +14

Will +10

+1 status to all saves vs. poison

HP 95

Unstable Explosion When an attacker scores a critical hit against the reckless scientist, one of the scientist's alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is wasted.

Speed 25 feet

Melee

[Single Action]

sickle +17 (Agile, Finesse, Magical, Trip),

Damage 1d4+7 slashing

Melee

[Single Action]

fist +16 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+7 bludgeoning