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Reckless Scientist
A reckless alchemical scientist courts disaster — land a critical hit and one of their volatile items detonates without warning.
commonHumanHumanoid
It's the reckless scientist's job to break the rules of reality, no matter the cost.
Unstable Explosion When an attacker scores a critical hit against the reckless scientist, one of the scientist's alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is wasted.
Level 6
Perception +12 · Languages Common · Skills Acrobatics +12, Crafting +16, Deception +9, Engineering Lore +14, Medicine +10, Stealth +14, Underworld Lore +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +4 | +4 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +16 | +14 | +10 |
HP 95 · Resistances poison 5
Speed 25 feet
Actions
- Melee Sickle [Single Action] +17 (Agile, Finesse, Magical, Trip), Damage 1d4+7 slashing
- Melee Fist [Single Action] +16 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Ranged Alchemical grenade [Single Action] +16 (range 20 ft, Splash), Damage 2d6 acid, cold, or fire