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Sorted A-ZNPCs
Reckless Scientist
It's the reckless scientist's job to break the rules of reality, no matter the cost.
commonHumanHumanoid
Lvl 6HumanHumanoid
- AC
- 23
- HP
- 95
- Perc
- +12
- Fort
- +16
- Ref
- +14
- Will
- +10
- STR
- +1
- DEX
- +4
- CON
- +4
- INT
- +4
- WIS
- +2
- CHA
- -1
Speed25 ft
Actions
- sickle +17 1d4+7 slashing
- fist +16 1d4+7 bludgeoning
- alchemical grenade +16 2d6 acid, cold, or fire 20 ft
- AC
- 23
- HP
- 95
- STR
- +1
- DEX
- +4
- CON
- +4
- INT
- +4
- WIS
- +2
- CHA
- -1
It's the reckless scientist's job to break the rules of reality, no matter the cost.
AC 23
Fort +16
Ref +14
Will +10
+1 status to all saves vs. poison
HP 95
Unstable Explosion When an attacker scores a critical hit against the reckless scientist, one of the scientist's alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is wasted.
Speed 25 feet
Melee
[Single Action]
sickle +17 (Agile, Finesse, Magical, Trip),
Damage 1d4+7 slashing
Melee
[Single Action]
fist +16 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+7 bludgeoning