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Tournament Combatant
A martial artist turns a leap into an attack, striking a foe with fist or nunchaku even in mid-air.
commonHumanHumanoid
Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might.
In play
Flying Attack [Two Actions] The tournament combatant makes a Leap, High Jump, or Long Jump. At any point during the jump, if they're adjacent to an enemy, they can Strike that enemy with a fist or nunchaku Strike, even in midair.
Level 5
Perception +12 · Languages Common · Skills Acrobatics +13, Athletics +12, Intimidation +11, Performance +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +1 | +0 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +10 | +15 | +10 |
HP 75
Speed 35 feet
Actions
- Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d8+5 bludgeoning
- Melee Nunchaku [Single Action] +14 (Backswing, Disarm, Finesse), Damage 1d6+5 bludgeoning
- Ranged Shuriken [Single Action] +14 (Agile, reload 0, thrown 20 feet), Damage 1d6+5 piercing