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NPCs

Tournament Combatant

Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might.

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
21
HP
75
Perc
+12
Fort
+10
Ref
+15
Will
+10
STR
+3
DEX
+5
CON
+1
INT
+0
WIS
+1
CHA
+2
Speed35 ft
Actions
  • fist +14 1d8+5 bludgeoning
  • nunchaku +14 1d6+5 bludgeoning
  • shuriken +14 1d6+5 piercing
AC
21
HP
75
STR
+3
DEX
+5
CON
+1
INT
+0
WIS
+1
CHA
+2

Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might.

AC 21

Fort +10

Ref +15

Will +10

HP 75

Speed 35 feet

Melee

[Single Action]

fist +14 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d8+5 bludgeoning

Melee

[Single Action]

nunchaku +14 (Backswing, Disarm, Finesse),

Damage 1d6+5 bludgeoning

Ranged

[Single Action]

shuriken +14 (Agile, reload 0, thrown 20 feet),

Damage 1d6+5 piercing

Flying Attack [Two Actions] The tournament combatant makes a Leap, High Jump, or Long Jump. At any point during the jump, if they're adjacent to an enemy, they can Strike that enemy with a fist or nunchaku Strike, even in midair.