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Tournament Combatant

A martial artist turns a leap into an attack, striking a foe with fist or nunchaku even in mid-air.

commonHumanHumanoid

Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might.

In play

Flying Attack [Two Actions] The tournament combatant makes a Leap, High Jump, or Long Jump. At any point during the jump, if they're adjacent to an enemy, they can Strike that enemy with a fist or nunchaku Strike, even in midair.

Level 5

Perception +12 · Languages Common · Skills Acrobatics +13, Athletics +12, Intimidation +11, Performance +11

STRDEXCONINTWISCHA
+3+5+1+0+1+2
ACFortRefWill
21+10+15+10

HP 75

Speed 35 feet

Actions

  • Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d8+5 bludgeoning
  • Melee Nunchaku [Single Action] +14 (Backswing, Disarm, Finesse), Damage 1d6+5 bludgeoning
  • Ranged Shuriken [Single Action] +14 (Agile, reload 0, thrown 20 feet), Damage 1d6+5 piercing

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