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Tidewater Guard
An amphibious lizardfolk defender guards a settlement from both above and below the waterline, reeling in prey with a thrown trident.
commonHumanoidLizardfolk
Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore. Because lizardfolk settlements are typically constructed partially underwater and partially above, they have need of defenders who can guard from attacks in both environments.
In play
Reactive Strike [Reaction]
Reel In [Two Actions] The tidewater guard makes a ranged Strike with their trident.
Level 4
Perception +10 · Languages Common, Iruxi · Skills Acrobatics +11, Athletics +12, Nature +10, Stealth +11, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +1 | -1 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +11 | +11 | +10 |
HP 60
Speed 25 feet, swim 25 feet
Actions
- Melee Trident [Single Action] +14 (Tethered), Damage 1d8+7 piercing
- Melee Claw [Single Action] +14 (Agile), Damage 1d6+7 piercing
- Ranged Trident [Single Action] +13 (Tethered, thrown 20 feet), Damage 1d8+7 piercing