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NPCs

Tidewater Guard

Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore.

commonHumanoidLizardfolk
Lvl 4HumanoidLizardfolk
AC
21
HP
60
Perc
+10
Fort
+11
Ref
+11
Will
+10
STR
+4
DEX
+3
CON
+1
INT
-1
WIS
+2
CHA
+0
Speed25 ft, swim 25 ft
Actions
  • trident +14 1d8+7 piercing
  • claw +14 1d6+7 piercing
  • trident +13 1d8+7 piercing
AC
21
HP
60
STR
+4
DEX
+3
CON
+1
INT
-1
WIS
+2
CHA
+0

Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore. Because lizardfolk settlements are typically constructed partially underwater and partially above, they have need of defenders who can guard from attacks in both environments.

AC 21

Fort +11

Ref +11

Will +10

HP 60

Reactive Strike [Reaction]

Speed 25 feet, swim 25 feet

Melee

[Single Action]

trident +14 (Tethered),

Damage 1d8+7 piercing

Melee

[Single Action]

claw +14 (Agile),

Damage 1d6+7 piercing

Ranged

[Single Action]

trident +13 (Tethered, thrown 20 feet),

Damage 1d8+7 piercing

Reel In [Two Actions] The tidewater guard makes a ranged Strike with their trident.