Tidewater Guard
Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore.
- AC
- 21
- HP
- 60
- Perc
- +10
- Fort
- +11
- Ref
- +11
- Will
- +10
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -1
- WIS
- +2
- CHA
- +0
- trident +14 1d8+7 piercing
- claw +14 1d6+7 piercing
- trident +13 1d8+7 piercing
- AC
- 21
- HP
- 60
- STR
- +4
- DEX
- +3
- CON
- +1
- INT
- -1
- WIS
- +2
- CHA
- +0
Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore. Because lizardfolk settlements are typically constructed partially underwater and partially above, they have need of defenders who can guard from attacks in both environments.
AC 21
Fort +11
Ref +11
Will +10
HP 60
Reactive Strike [Reaction]
Speed 25 feet, swim 25 feet
Melee
[Single Action]
trident +14 (Tethered),
Damage 1d8+7 piercing
Melee
[Single Action]
claw +14 (Agile),
Damage 1d6+7 piercing
Ranged
[Single Action]
trident +13 (Tethered, thrown 20 feet),
Damage 1d8+7 piercing
Reel In [Two Actions] The tidewater guard makes a ranged Strike with their trident.