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False Priest

Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.

commonHumanHumanoid
Lvl 4HumanHumanoid
AC
21
HP
50
Perc
+10
Fort
+11
Ref
+12
Will
+10
STR
+0
DEX
+4
CON
+3
INT
+0
WIS
+2
CHA
+4
Speed25 ft
Actions
  • rapier +12 1d6+8 piercing
  • fist +12 1d4+8 bludgeoning
  • hand crossbow +12 1d6+4 piercing 60 ft
AC
21
HP
50
STR
+0
DEX
+4
CON
+3
INT
+0
WIS
+2
CHA
+4

Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.

AC 21

Fort +11

Ref +12

Will +10

HP 50

Speed 25 feet

Melee

[Single Action]

rapier +12 (deadly d8, Disarm, Finesse),

Damage 1d6+8 piercing

Melee

[Single Action]

fist +12 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+8 bludgeoning

Ranged

[Single Action]

hand crossbow +12 (range increment 60 feet, reload 1),

Damage 1d6+4 piercing

Deceiver's Surprise On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are off-guard to them.