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False Priest

A false cleric preys on belief itself, and a convincing opening act can leave an unsuspecting foe off-guard before the first blow lands.

commonHumanHumanoid

Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.

Deceiver's Surprise On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are off-guard to them.

Level 4

Perception +10 · Languages Common · Skills Acrobatics +10, Athletics +8, Deception +12, Performance +12, Religion +8, Society +6

STRDEXCONINTWISCHA
+0+4+3+0+2+4
ACFortRefWill
21+11+12+10

HP 50

Speed 25 feet

Actions

  • Melee Rapier [Single Action] +12 (deadly d8, Disarm, Finesse), Damage 1d6+8 piercing
  • Melee Fist [Single Action] +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 bludgeoning
  • Ranged Hand crossbow [Single Action] +12 (range 60 ft, reload 1), Damage 1d6+4 piercing