False Priest
Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.
- AC
- 21
- HP
- 50
- Perc
- +10
- Fort
- +11
- Ref
- +12
- Will
- +10
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +4
- rapier +12 1d6+8 piercing
- fist +12 1d4+8 bludgeoning
- hand crossbow +12 1d6+4 piercing 60 ft
- AC
- 21
- HP
- 50
- STR
- +0
- DEX
- +4
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +4
Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.
AC 21
Fort +11
Ref +12
Will +10
HP 50
Speed 25 feet
Melee
[Single Action]
rapier +12 (deadly d8, Disarm, Finesse),
Damage 1d6+8 piercing
Melee
[Single Action]
fist +12 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning
Ranged
[Single Action]
hand crossbow +12 (range increment 60 feet, reload 1),
Damage 1d6+4 piercing
Deceiver's Surprise On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are off-guard to them.