Equestrian Constable
Equestrian constables patrol for criminals on horseback in wealthy areas or serve as reeves to enforce court orders.
- AC
- 21
- HP
- 60
- Perc
- +11
- Fort
- +14
- Ref
- +8
- Will
- +10
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +1
- guisarme +14 1d8+8 slashing plus reach 10 ft
- fist +14 1d4+8 bludgeoning
- crossbow +11 1d8+4 piercing 120 ft
- AC
- 21
- HP
- 60
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +2
- CHA
- +1
Equestrian constables patrol for criminals on horseback in wealthy areas or serve as reeves to enforce court orders. Some patrol major roads far from the protection of the city guard.
AC 21
Fort +14
Ref +8
Will +10
HP 60
Opportune Maneuver [Reaction] Trigger A creature within 10 feet uses an action with the move trait or leaves a space within the constable's reach during its move action; Effect The constable attempts to Trip the triggering creature. On a success, the triggering action is disrupted.
Speed 25 feet
Melee
[Single Action]
guisarme +14 (reach 10 feet, Trip),
Damage 1d8+8 slashing plus Knockdown
Melee
[Single Action]
fist +14 (Agile, Nonlethal, Unarmed),
Damage 1d4+8 bludgeoning