Deluded Mob
Lies and bribes turned desperate people into a mob fighting a stranger's war, and the harder they're beaten, the more they believe they're right.
Pulled astray by lies, bribes, and propaganda, these desperate people are convinced to fight on behalf of utter villains. Conspiracists, propagandists, masterminds, despots, and more take advantage of these mobs.
The mob fights as a troop of 4 segments, growing more fervent the harder it is pressed.
Victim Complex As they lose members, the deluded mob takes the opposition against them as proof that they're right, bolstering their resolve. The deluded mob gains a +2 circumstance bonus to Will saves at 50 or fewer Hit Points, or a +4 circumstance bonus at 25 HP or fewer.
Level 4
Perception +7 · Languages Common · Skills Athletics +12, Conspiracy Lore +6, Intimidation +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +4 | +0 | -1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +12 | +9 | +7 |
HP 75 · Weaknesses area damage 5, splash damage 5
Speed 25 feet; troop movement