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Arms Dealer

A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.

commonHumanHumanoid
Lvl 2HumanHumanoid
AC
17
HP
28
Perc
+9
Fort
+6
Ref
+7
Will
+9
STR
+0
DEX
+3
CON
+0
INT
+1
WIS
+3
CHA
+3
Speed25 ft
Actions
  • sword cane +9 1d6+2 piercing
  • fist +9 1d4+2 bludgeoning
  • flintlock musket +11 1d6+3 piercing 70 ft
  • hand cannon +11 1d6+3 modular
AC
17
HP
28
STR
+0
DEX
+3
CON
+0
INT
+1
WIS
+3
CHA
+3

A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.

AC 17

Fort +6

Ref +7

Will +9

HP 28

You Call That a Gun? The arms dealer seems unaffected by your attempts to threaten them. The arms dealer gains a +2 circumstance bonus to their Will DC against Intimidation checks while they're holding a firearm.

Speed 25 feet

Melee

[Single Action]

sword cane +9 (Agile, Concealable, Finesse),

Damage 1d6+2 piercing

Melee

[Single Action]

fist +9 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+2 bludgeoning

Ranged

[Single Action]

flintlock musket +11 (Concussive, fatal d10, range increment 70 feet, reload 1),

Damage 1d6+3 piercing