Arms Dealer
A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.
- AC
- 17
- HP
- 28
- Perc
- +9
- Fort
- +6
- Ref
- +7
- Will
- +9
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +3
- sword cane +9 1d6+2 piercing
- fist +9 1d4+2 bludgeoning
- flintlock musket +11 1d6+3 piercing 70 ft
- hand cannon +11 1d6+3 modular
- AC
- 17
- HP
- 28
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +3
A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.
AC 17
Fort +6
Ref +7
Will +9
HP 28
You Call That a Gun? The arms dealer seems unaffected by your attempts to threaten them. The arms dealer gains a +2 circumstance bonus to their Will DC against Intimidation checks while they're holding a firearm.
Speed 25 feet
Melee
[Single Action]
sword cane +9 (Agile, Concealable, Finesse),
Damage 1d6+2 piercing
Melee
[Single Action]
fist +9 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning
Ranged
[Single Action]
flintlock musket +11 (Concussive, fatal d10, range increment 70 feet, reload 1),
Damage 1d6+3 piercing