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Local Herbalist
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
commonHumanHumanoid
Lvl 1HumanHumanoid
- AC
- 13
- HP
- 24
- Perc
- +7
- Fort
- +8
- Ref
- +5
- Will
- +9
- STR
- +3
- DEX
- +0
- CON
- +1
- INT
- +1
- WIS
- +4
- CHA
- +0
Speed25 ft
Actions
- staff +5 1d4+2 bludgeoning
- fist +5 1d4+2 bludgeoning
- fungal spores +7 1d4 poison 10 ft
- AC
- 13
- HP
- 24
- STR
- +3
- DEX
- +0
- CON
- +1
- INT
- +1
- WIS
- +4
- CHA
- +0
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
AC 13
Fort +8
Ref +5
Will +9
HP 24
Saving Touch [Reaction] Frequency once per 10 minutes; Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points; Effect The herbalist Strides until adjacent to the allye and Administers First Aid to that ally.
Speed 25 feet
Melee
[Single Action]
staff +5 (two-hand d8),
Damage 1d4+2 bludgeoning
Melee
[Single Action]
fist +5 (Agile, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning