Local Herbalist
A lodge-trained herbalist rushes to an ally's side the instant they drop, closing the distance to stabilize them with practiced first aid.
Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.
Saving Touch [Reaction] Frequency once per 10 minutes; Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points; Effect The herbalist Strides until adjacent to the ally and Administers First Aid to that ally.
Level 1
Perception +7 · Languages Common · Skills Crafting +6, Diplomacy +4, Nature +7, Survival +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +1 | +1 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 13 | +8 | +5 | +9 |
HP 24
Speed 25 feet
Actions
- Melee Staff [Single Action] +5 (two-hand d8), Damage 1d4+2 bludgeoning
- Melee Fist [Single Action] +5 (Agile, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
- Ranged Fungal spores [Single Action] +7 (range 10 ft, Fungus, Poison), Damage 1d4 poison plus 1d4 persistent poison
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