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Local Herbalist

Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
13
HP
24
Perc
+7
Fort
+8
Ref
+5
Will
+9
STR
+3
DEX
+0
CON
+1
INT
+1
WIS
+4
CHA
+0
Speed25 ft
Actions
  • staff +5 1d4+2 bludgeoning
  • fist +5 1d4+2 bludgeoning
  • fungal spores +7 1d4 poison 10 ft
AC
13
HP
24
STR
+3
DEX
+0
CON
+1
INT
+1
WIS
+4
CHA
+0

Local herbalists use their understanding of the natural world to heal and restore balance. Most join a secret lodge that teaches these ancient arts.

AC 13

Fort +8

Ref +5

Will +9

HP 24

Saving Touch [Reaction] Frequency once per 10 minutes; Trigger An ally close enough for the herbalist to reach with a Stride is reduced to 0 Hit Points; Effect The herbalist Strides until adjacent to the allye and Administers First Aid to that ally.

Speed 25 feet

Melee

[Single Action]

staff +5 (two-hand d8),

Damage 1d4+2 bludgeoning

Melee

[Single Action]

fist +5 (Agile, Nonlethal, Unarmed),

Damage 1d4+2 bludgeoning