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Harrow Reader
A traveling fortune-teller reads a sacred deck of harrow cards, feared by the superstitious, and would rather dodge a fight than tempt fate.
commonHumanHumanoid
A harrow deck is a set of 54 cards with symbolic illustrations that serves as a sacred divining tool. Feared by the superstitious and avoided by those who know better than to tempt fate, many harrow readers live and work in traveling communities, often moving from town to town as opportunities arise.
In play
Fated Doom: Though harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how best to survive.
Level -1
Perception +7 · Languages Common · Skills Diplomacy +10, Fortune-Telling Lore +11, Occultism +5, Performance +5, Society +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +2 | +1 | +2 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +3 | +6 | +10 |
HP 8
Speed 25 feet
Actions
- Melee Sickle [Single Action] +6 (Agile, Finesse, Trip), Damage 1d4+1 slashing
- Melee Fist [Single Action] +6 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+1 bludgeoning