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Water Yai
AC 40
commonFiendGiantHumanoidOniWater
Lvl 17FiendGiantHumanoidOniWater
- AC
- 40
- HP
- 295
- Perc
- +32
- Fort
- +27
- Ref
- +29
- Will
- +34
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +9
- CHA
- +6
Speed40 ft, fly 40 ft, swim 50 ft
Actions
- longspear +35 3d8+15 piercing reach 20 ft
- kimono +33 3d12+12 electricity plus reach 15 ft
- fist +33 3d8+15 bludgeoning reach 15 ft
- electric missile +30 3d12+12 electricity 60 ft
- AC
- 40
- HP
- 295
- STR
- +9
- DEX
- +6
- CON
- +6
- INT
- +5
- WIS
- +9
- CHA
- +6
AC 40
Fort +27
Ref +29
Will +34
+1 status on all saves vs. magical
HP 295
, regeneration 15 (deactivated by acid and fire)
Immunities
electricity
Attack of Opportunity [Reaction]
Shocking Douse [Reaction] Trigger A creature within 100 feet casts a fire spell; Effect The water yai flourishes their kimono and attempts a Performance check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save).
Speed 40 feet, fly 40 feet, swim 50 feet; water walk
Melee
[Single Action]
longspear +35 (Evil, Magical, reach 20 feet),
Damage 3d8+15 piercing plus 2d6 electricity