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MonstersFiend

Water Yai

An ogre-mage of the deep currents who walks across open water like solid ground, answering fire magic with a lash of electrified spray.

commonFiendGiantHumanoidOniWater

A water yai is an ogre-mage of the deep currents, a towering oni clad in a flowing kimono that crackles with stormwater. It walks across the surface of lakes and seas as easily as dry land, answering fire with a lash of electrified spray.

The water yai has a +1 status bonus to all saves vs. magic, regeneration 15 (deactivated by acid and fire), and benefits from a constant water walk.

In play

Shocking Douse [Reaction] Trigger A creature within 100 feet casts a fire spell; Effect The water yai flourishes their kimono and attempts a Performance check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save).

Level 17

Perception +32 · Senses greater darkvision · Languages Common, Jotun · Skills Acrobatics +30, Arcana +29, Athletics +33, Deception +32, Intimidation +32, Nature +29, Performance +33

STRDEXCONINTWISCHA
+9+6+6+5+9+6
ACFortRefWill
40+27+29+34

HP 295 · Immunities electricity

Speed 40 feet, fly 40 feet, swim 50 feet; water walk

Actions

  • Melee Longspear [Single Action] +35 (reach 20 ft, Evil, Magical), Damage 3d8+15 piercing plus 2d6 electricity
  • Melee Kimono [Single Action] +33 (reach 15 ft, Electricity, Evil, Magical), Damage 3d12+12 electricity plus
  • Melee Fist [Single Action] +33 (reach 15 ft, Agile, Evil, Magical), Damage 3d8+15 bludgeoning plus 2d6 electricity
  • Ranged Electric missile [Single Action] +30 (range 60 ft, Electricity, Evil, Magical), Damage 3d12+12 electricity