Vampire Spawn
A half-made vampire, freshly risen and not yet its own creature, lunges for the throat of anything pinned, grabbed, or too weak to resist.
A vampire spawn is the half-made get of an undead master — risen, hungering, and not yet fully its own creature. It lurks where its sire commands and lunges for the throat the moment prey is pinned.
The spawn sustains itself through coffin restoration, fast healing 5, and negative healing.
In play
Drink Blood [Single Action] (Divine, Necromancy) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the vampire's reach. Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.
Level 4
Perception +12 · Senses darkvision · Languages Common; plus one regional language · Skills Acrobatics +11, Athletics +9, Intimidation +8, Society +5, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +1 | -1 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +9 | +13 | +11 |
HP 40 · Immunities death effects, disease, paralyze, poison, sleep · Resistances physical 5 (except silver) · Weaknesses vampire weaknesses
Speed 25 feet, climb 25 feet
Actions
- Melee Claw [Single Action] +14 (Agile), Damage 1d8+6 slashing plus