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Monsters

Vampire Spawn

AC 22

commonUndeadVampire
Lvl 4UndeadVampire
AC
22
HP
40
Perc
+12
Fort
+9
Ref
+13
Will
+11
STR
+3
DEX
+5
CON
+1
INT
-1
WIS
+3
CHA
+2
Speed25 ft, climb 25 ft
Actions
  • claw +14 1d8+6 slashing plus
AC
22
HP
40
STR
+3
DEX
+5
CON
+1
INT
-1
WIS
+3
CHA
+2

AC 22

Fort +9

Ref +13

Will +11

HP 40

(coffin restoration, fast healing 5, negative healing)

Immunities

death effects, disease, paralyze, poison, sleep

Speed 25 feet, climb 25 feet

Melee

[Single Action]

claw +14 (Agile),

Damage 1d8+6 slashing plus Grab

Drink Blood [Single Action] (Divine, Necromancy) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the vampire's reach. Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.