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Vampire Spawn
AC 22
commonUndeadVampire
Lvl 4UndeadVampire
- AC
- 22
- HP
- 40
- Perc
- +12
- Fort
- +9
- Ref
- +13
- Will
- +11
- STR
- +3
- DEX
- +5
- CON
- +1
- INT
- -1
- WIS
- +3
- CHA
- +2
Speed25 ft, climb 25 ft
Actions
- claw +14 1d8+6 slashing plus
- AC
- 22
- HP
- 40
- STR
- +3
- DEX
- +5
- CON
- +1
- INT
- -1
- WIS
- +3
- CHA
- +2
AC 22
Fort +9
Ref +13
Will +11
HP 40
(coffin restoration, fast healing 5, negative healing)
Immunities
death effects, disease, paralyze, poison, sleep
Speed 25 feet, climb 25 feet
Melee
[Single Action]
claw +14 (Agile),
Damage 1d8+6 slashing plus Grab
Drink Blood [Single Action] (Divine, Necromancy) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the vampire's reach. Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.