Quasit
A tiny, warty spy-demon that tempts and vanishes at will, though an object tied to its creator's better nature can wound it deeply.
A tiny, warty demon born from a corrupted mortal soul, the quasit serves as spy, tempter, and familiar to those who traffic with the Outer Rifts.
Virtue Aversion The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
Divine Innate Spells DC 17
- Cantrips (1st) Detect Magic
- 1st Fear
- 2nd Detect Alignment (at will; good only), Invisibility (at will, self only)
- 4th Read Omens
Level 1
Perception +7 · Senses darkvision · Languages Abyssal, Common; telepathy (touch) · Skills Acrobatics +7, Arcana +4, Deception +7, Intimidation +5, Religion +5, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +4 | +0 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +4 | +10 | +7 |
HP 25 · Weaknesses cold iron 3, good 3
Speed 15 feet, fly 35 feet
Actions
- Melee Claw [Single Action] +9 (Agile, Evil, Finesse, Magical, Poison), Damage 1d6-1 slashing plus 1d4 evil