Marilith
A six-armed demon war-general who fights with a blade in every hand, rallying lesser evils to her banner even as her own pride wounds her.
Six-armed and serpent-tailed, the marilith is a demonic war-general who fights with a blade in every hand and an army at her back. Her pride is a weapon—and a wound waiting to be opened.
In play
Commander’s Aura (aura, divine, enchantment) 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Failure Vulnerability A marilith’s pride feeds their strength, so the sting of failure wounds them.
Level 17
Perception +30 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Draconic; telepathy 100 feet · Skills Acrobatics +33, Deception +30, Diplomacy +30, Intimidation +32, Religion +29, Stealth +29, Warfare Lore +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +6 | +4 | +4 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +31 | +29 | +27 |
HP 380 · Weaknesses cold iron 15, good 15
Speed 40 feet, fly 40 feet (from fly )
Actions
- Melee Cold iron silver longsword [Single Action] +35 (reach 10 ft, Evil, Magical, versatile P), Damage 3d8+16 slashing plus 1d6 evil
- Melee Tail [Single Action] +33 (reach 10 ft, Evil, Magical), Damage 3d12+16 bludgeoning plus 1d6 evil and