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MonstersFiend

Marilith

A six-armed demon war-general who fights with a blade in every hand, rallying lesser evils to her banner even as her own pride wounds her.

commonDemonFiend

Six-armed and serpent-tailed, the marilith is a demonic war-general who fights with a blade in every hand and an army at her back. Her pride is a weapon—and a wound waiting to be opened.

In play

Commander’s Aura (aura, divine, enchantment) 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

Failure Vulnerability A marilith’s pride feeds their strength, so the sting of failure wounds them.

Level 17

Perception +30 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Draconic; telepathy 100 feet · Skills Acrobatics +33, Deception +30, Diplomacy +30, Intimidation +32, Religion +29, Stealth +29, Warfare Lore +31

STRDEXCONINTWISCHA
+8+6+6+4+4+7
ACFortRefWill
40+31+29+27

HP 380 · Weaknesses cold iron 15, good 15

Speed 40 feet, fly 40 feet (from fly )

Actions

  • Melee Cold iron silver longsword [Single Action] +35 (reach 10 ft, Evil, Magical, versatile P), Damage 3d8+16 slashing plus 1d6 evil
  • Melee Tail [Single Action] +33 (reach 10 ft, Evil, Magical), Damage 3d12+16 bludgeoning plus 1d6 evil and