Imvath
A demon born from broken oaths curdles hope into dread just by proximity, and flinches in pain whenever someone nearby cheats death.
A demon born of broken oaths and undone resurrections, the imvath turns the very act of cheating death into a wound. To be near it is to feel hope curdle into dread.
It has +1 to all saves vs. magic.
In play
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 38.
Restoration Vulnerability The first time each round that a creature avoids death via an effect like breath of life or spends all their Hero Points to avoid death (but not if a dead creature is restored to life), or the first time each round a broken object is repaired to full Hit Points (such as via a mending or remake spell) within 120 feet of the imvath, the demon takes 6d6 mental damage.
Reactive Strike [Reaction] Fist or claw only.
Level 19
Perception +33 · Senses darkvision, _truesight_ · Languages Chthonian, Common, Empyrean; telepathy 100 feet, _truespeech_ · Skills Acrobatics +31, Arcana +33, Athletics +37, Deception +35, Diplomacy +33, Intimidation +35, Religion +35, Society +32, Stealth +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +6 | +5 | +8 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 43 | +33 | +31 | +35 |
HP 400 · Weaknesses cold iron 15, holy 15
Speed 30 feet, fly 30 feet
Actions
- Melee Jaws [Single Action] +37 (Magical, Unholy), Damage 4d8+18 piercing plus 2d6 spirit
- Melee Fist [Single Action] +37 (reach 10 ft, Magical, Unholy), Damage 4d10+18 bludgeoning plus
- Melee Claw [Single Action] +37 (reach 10 ft, Agile, Magical, Unholy), Damage 4d4+18 slashing plus 2d6 persistent bleed