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MonstersCelestial

Legion Archon

A disciplined celestial soldier fights best shoulder-to-shoulder with its host, its righteous presence cowing enemies out of striking back.

commonArchonCelestial

A disciplined celestial soldier who fights as one of a host, its righteous presence cowing enemies into turning their blows aside.

It has a +1 status bonus to all saves vs. magic.

Menacing Guardian (aura, divine, enchantment) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.

Level 7

Perception +15 · Senses darkvision · Languages Celestial, Draconic, Infernal; _tongues_ · Skills Acrobatics +13, Athletics +14, Diplomacy +16, Intimidation +16, Religion +13, Survival +14

STRDEXCONINTWISCHA
+5+2+4+1+2+5
ACFortRefWill
27+17+11+15

HP 100 · Resistances fire 15 · Weaknesses evil 10

Speed 30 feet, fly 60 feet

Actions

  • Melee Flame of justice [Single Action] +18 (Magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire plus 1d6 good
  • Ranged Flame of justice [Single Action] +15 (range 30 ft, Magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire plus 1d6 good