Aasimar Redeemer
A celestial-blooded paladin offers wrongdoers one last chance at mercy, and turns a killing blow into a moral reckoning.
An aasimar redeemer is a celestial-blooded paladin who answers wickedness with the offer of mercy before the blade. Their presence stays an enemy's hand as readily as it shields an ally.
Their AC is 25 with their shield raised, and they gain a +1 status bonus to all saves vs. disease (against diseases, critical failures become failures).
In play
Divine Grace [Reaction] Trigger The angelkin is targeted by a spell that allows a saving throw. Effect The scion gains a +2 circumstance bonus to the saving throw.
Glimpse of Redemption [Reaction] Trigger An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin. Effect The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:
Level 5
Perception +11 · Senses darkvision · Languages Celestial, Common · Skills Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +12 | +8 | +11 |
HP 73
Speed 20 feet
Actions
- Melee Longsword [Single Action] +15 (versatile P), Damage 1d8+7 slashing
- Ranged Crossbow [Single Action] +12 (range 120 ft, reload 1), Damage 1d8+3 piercing plus