Green Hag
Animal calls near her are rarely trustworthy — mimicry and a talent for turning invisible make her swamp lair a trap of the senses.
A green hag is a swamp-dwelling crone who delights in cruelty, luring travelers to ruin with honeyed lies before tearing them apart with venom-slick claws. She wears the marsh like a cloak, slipping invisible between the reeds and the trees.
In play
Sound Imitation A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
Occult Innate Spells DC 20, attack +14
- Cantrips (2nd) Acid Splash, Dancing Lights, Ghost Sound, Message
- 2nd Invisibility (at will), Tree Shape (at will)
- Constant (1st) Pass Without Trace
- Constant (2nd) Water Breathing
- Constant (5th) Tongues
Level 4
Perception +10 · Senses darkvision · Languages Aklo, Common, Jotun; _tongues_ · Skills Acrobatics +9, Athletics +11, Deception +10, Nature +8, Occultism +8, Stealth +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +3 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +11 | +11 | +12 |
HP 70 · Weaknesses cold iron 5
Speed 25 feet, swim 25 feet
Actions
- Melee Claw [Single Action] +14 (Agile, Magical), Damage 1d10+5 slashing