Cuckoo Hag
A hag disguises herself as a trusted friend or family member, luring unhappy youths into a trap of idealized illusion.
Cuckoo hags seek out youths who are unhappy with their lives, disguising themselves as a trusted figure such as a friend or family member. These hags then weave magical, idealized worlds out of illusions and dream stuff to trap their victims.
In play
It has a +1 status bonus to all saves vs. magic.
Sound Imitation A cuckoo hag who succeeds at a Deception check to Lie can mimic the sound of any feminine voice they have heard (in cases where this may be unclear, the GM is the final arbiter) and have a +4 circumstance bonus to this check.
Level 9
Perception +18 · Senses darkvision · Languages Aklo, Chthonian, Common, Daemonic, Diabolic, Fey, Jotun · Skills Arcana +18, Crafting +18, Deception +21, Diplomacy +19, Intimidation +19, Occultism +19, Religion +18, Society +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +3 | +4 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +16 | +19 | +18 |
HP 170 · Immunities sleep · Resistances mental 10 · Weaknesses cold iron 10
Speed 25 feet
Actions
- Melee Claw [Single Action] +20 (Agile, Magical), Damage 2d8+8 slashing plus 1d6 spirit
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