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Ghoul
AC 16
commonGhoulUndead
Lvl 1GhoulUndead
- AC
- 16
- HP
- 20
- Perc
- +7
- Fort
- +4
- Ref
- +9
- Will
- +5
- STR
- +1
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +2
- CHA
- +2
Speed30 ft, burrow 5 ft
Actions
- jaws +9 1d6+1 piercing
- claw +9 1d4+1 slashing
- AC
- 16
- HP
- 20
- STR
- +1
- DEX
- +4
- CON
- +1
- INT
- +1
- WIS
- +2
- CHA
- +2
AC 16
Fort +4
Ref +9
Will +5
HP 20
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Melee
[Single Action]
jaws +9 (Finesse),
Damage 1d6+1 piercing plus ghoul fever and paralysis
Melee
[Single Action]
claw +9 (Agile, Finesse),
Damage 1d4+1 slashing plus paralysis
Consume Flesh [Single Action] (Manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.