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Monsters

Ghoul

AC 16

commonGhoulUndead
Lvl 1GhoulUndead
AC
16
HP
20
Perc
+7
Fort
+4
Ref
+9
Will
+5
STR
+1
DEX
+4
CON
+1
INT
+1
WIS
+2
CHA
+2
Speed30 ft, burrow 5 ft
Actions
  • jaws +9 1d6+1 piercing
  • claw +9 1d4+1 slashing
AC
16
HP
20
STR
+1
DEX
+4
CON
+1
INT
+1
WIS
+2
CHA
+2

AC 16

Fort +4

Ref +9

Will +5

HP 20

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Speed 30 feet, burrow 5 feet

Melee

[Single Action]

jaws +9 (Finesse),

Damage 1d6+1 piercing plus ghoul fever and paralysis

Melee

[Single Action]

claw +9 (Agile, Finesse),

Damage 1d4+1 slashing plus paralysis

Consume Flesh [Single Action] (Manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.