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Monsters

Air Mephit

AC 16

commonAirElemental
Lvl 1AirElemental
AC
16
HP
12
Perc
+3
Fort
+3
Ref
+19
Will
+7
STR
+1
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+0
Speed20 ft, fly 40 ft
Actions
  • claw +9 1d6+1 slashing
AC
16
HP
12
STR
+1
DEX
+4
CON
+0
INT
-2
WIS
+0
CHA
+0

AC 16

Fort +3

Ref +19

Will +7

HP 12

(fast healing 2 (in open air))

Immunities

bleed, paralyzed, poison, sleep

Speed 20 feet, fly 40 feet

Melee

[Single Action]

claw +9 (Agile, Finesse),

Damage 1d6+1 slashing

Arcane Innate Spells DC 17

  • 1st
  • 2nd

Blur

Breath Weapon [Two Actions] (Air, Arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.