Duergar Taskmaster
Forced laborers answer to this overseer's maul and unbending faith, and illusions or mental tricks won't crack a mind locked so tight.
A grim slave-driver of the deep gray dwarves, the duergar taskmaster rules work gangs with maul and the harsh dogma of Droskar, his mind locked tight against illusion and influence.
In play
The duergar taskmaster has a +2 status bonus to all saves vs. magic.
Iron Mind Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.
Divine Prepared Spells DC 18
- Cantrips (1st) Detect Magic, Shield
- 1st Fear, Harm, Magic Weapon
Occult Innate Spells DC 18
- 2nd Enlarge (self only), Invisibility (self only)
Take Them Down! [Single Action] The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action.
Level 2
Perception +8 · Senses darkvision · Languages Common, Dwarven, Undercommon · Skills Athletics +7, Deception +7, Intimidation +7, Occultism +5, Religion +6, Survival +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +0 | +2 | +0 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +4 | +8 |
HP 30
Speed 20 feet
Actions
- Melee Maul [Single Action] +8 (Shove), Damage 1d12+2 bludgeoning