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Duergar Bombardier
AC 18
commonDuergarDwarfHumanoid
Lvl 1DuergarDwarfHumanoid
- AC
- 18
- HP
- 20
- Perc
- +4
- Fort
- +7
- Ref
- +8
- Will
- +4
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +1
- CHA
- -1
Speed20 ft
Actions
- warhammer +4 1d8+1 bludgeoning
- bomb +8 30 ft
- AC
- 18
- HP
- 20
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +1
- CHA
- -1
AC 18
Fort +7
Ref +8
Will +4
+2 status to all saves vs. magic
HP 20
Speed 20 feet
Melee
[Single Action]
warhammer +4 (Shove),
Damage 1d8+1 bludgeoning
Ranged
[Single Action]
bomb +8 (range increment 30 feet, Splash),
Damage varies by bomb
Occult Innate Spells DC 17
- 2nd
Enlarge (self only), Invisibility (self only)
Far Lobber The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet.
Quick Alchemy [Single Action] The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of the duergar bombardier's next turn.