Yellow Musk Thrall
A hollowed human husk, puppeted by the vine rooted in its skull, shambles forward on tendrils to drag the living back to its plant.
Once a person, the yellow musk thrall is a hollowed-out husk puppeted by the creeper vine rooted in its skull—shambling forward to seize the living and drag them back to the plant that made it. There is no mind left to reason with, only the vine's hunger.
In play
Entangling Tendrils (aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be grabbed by the tendrils.
Limb Extension [Free Action] Trigger The yellow musk thrall is reduced to 4 HP or fewer; Effect Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.
Level -1
Perception +0 · Senses low-light vision · Skills Athletics +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | -2 | +2 | -5 | +0 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +6 | +0 | +2 |
HP 12 · Immunities mental · Weaknesses fire 5
Speed 25 feet
Actions
- Melee Fist [Single Action] +7, Damage 1d4+3 bludgeoning plus