/
Showing0entries
Sorted A-ZMonsters
Yellow Musk Thrall
AC 14
commonMindlessPlant
Lvl -1MindlessPlant
- AC
- 14
- HP
- 12
- Perc
- +0
- Fort
- +6
- Ref
- +0
- Will
- +2
- STR
- +3
- DEX
- -2
- CON
- +2
- INT
- -5
- WIS
- +0
- CHA
- -2
Speed25 ft
Actions
- fist +7 1d4+3 bludgeoning plus
- AC
- 14
- HP
- 12
- STR
- +3
- DEX
- -2
- CON
- +2
- INT
- -5
- WIS
- +0
- CHA
- -2
AC 14
Fort +6
Ref +0
Will +2
HP 12
Immunities
mental
Entangling Tendrils (aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be grabbed by the tendrils.
Speed 25 feet
Melee
[Single Action]
fist +7,
Damage 1d4+3 bludgeoning plus Grab and pollen touch
Limb Extension [Free Action] Trigger The yellow musk thrall is reduced to 4 HP or fewer; Effect Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.